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A lot of race levels need to be changed...
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KingAlkaiser
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 Post A lot of race levels need to be changed... Posted: Fri Jan 29, 2010 4:41 pm 

Hello i just wanted to know what you guys think of the level requirements in the server? In my opinion a lot of races need to be pushes up in the list especially all of the new races like turkey, and kulu project. Not sure what turkey is but kulu project at the moment is level 175 which means almost everyone can use right off the bat and its a pretty powerful race.

Another few races are combat medic and enforcer etc not sure if they still are level 500-750 but these also need to be pushed up maybe a bit late now for it tho.

Anyways what do you guys think personally? having high level requirement allows people to play longer and strive to unlock more races which keeps em playing longer overall and have something to achieve in the server.

P.S- thank you TC for allowing all of us to use all the new races you have been working on like the turkey,dog,etc these are extremely fun and makes a lot of us older player keep on playing since we run out of races to use.

O and by the way a lot of races need to have some stuff in shopmenu restricted like double evasion on evasion races and double life steal etc...
I think blood mage is still bugged also by the way, i tried again and someone else also and reviving skill makes you commit suicide or you die as soon as you are respawned, can anyone try race out and confirm this with me i tried and some of the sk's as well and its still goign on not sure if anyone is aware of it.


 

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stormleaser
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Joined: Jun 20, 2009
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 Post Posted: Fri Jan 29, 2010 5:14 pm 

i do not agree with this..

Rght now i am on the phone but really this is not good..



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joppeabc
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 Post Posted: Fri Jan 29, 2010 5:47 pm 

As said 100 times before. High level requirement doesn't mean better races!


 

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Flave
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 Post Posted: Fri Jan 29, 2010 6:03 pm 

Oh yeah...

Hey how long have you been playing here?
A week.

What level are you?
1653

Nice...I love when everyone gets to WHORE it all the way up the easy way when pretty much every else had to work for it.



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Shinshoryuken
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 Post Posted: Fri Jan 29, 2010 8:21 pm 

gotta agree with the thread starter kulu project needs to have some major nerfs done to it to balance it out or to make it a 3000+ level race turkey is another race that needs to have the shopmenu restricted to it and maybe also making it only able to be healed by BM hunters and only BM hunters alone not chansey or priest or whatever. all these new races need to be added at the 2k+ and up range so new players dont just whore the freaking races right off the bat maybe they should work on playing ALL THE OLD RACES THAT NO ONE EVER PLAYS and feel a bit more accomplished when they do hit that 2k lvl mark or whatever.

I hit lvl 3000 a week ago and i feel quite good about myself even if it did take me 2+ years to get it i still got their but with so little new races to look forward to at the 3000-3500 mark i basically just used maxed out races which isnt fun. Yeah at 3250 you get tau commandar and at 3500 you get gadget but thats all their really is to look forward to.


 

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KingAlkaiser
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 Post Posted: Fri Jan 29, 2010 8:57 pm 

There are a lot of races that need revision of shopmenu with stuff that is abusive to the race for example lurker buying mask of death can steal HP over its 1 initial HP and get loads of HP specially if its a high hp race, and so on.

I never meant to say higher level race means better race, but make some only accessible as a reward for playing for a long time. Like i said before it gives people a sense or reward for playing for so long sort of like a achievement. When i started playing CSS WoW mod i used to think dam i can't wait to unlock this race or that race it motivated me to play longer. If it wasn't like this then admins would just make all races available at level 1 and that won't be as fun.

Some races are so strong that i still think should be pushed up the level ranks. That way everyone in the server won't be using the same race.

O and i agree with shin kulu needs major shopmenu revision, the race is already OP as it is but with something like lets say evasion from shopmenu it stacks with race evasion and goes back to what i originally said in Opening post.

Anyways I just wanted to bring this into attention so people won't abuse the hell out of it.

P.S can anyone confirm blood mage bug? am i the only one that gets killed or team mates get killed when phoenix skill revives them?


 

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Earl
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 Post Posted: Fri Jan 29, 2010 10:19 pm 

http://mm.vorlondesigns.com/modules.php?name=Forums&file=viewtopic&t=1164&highlight=


TC says that they evade doesn't stack... I have bought it to check, and it doesn't stack.. heals back 5 each hit,. Buying evade or not, as far as I have seen. I agree a lurker shud not be able to get more than 1 hp. I also agree that some [not all] new races should be higher level,and yes in my opinion, the better ones. After playing on a server for so very long it makes me, (if none else, thats fine), feel like all my time is being rewarded by being able to play races that others can't play lol.



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joppeabc
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 Post Posted: Sat Jan 30, 2010 6:32 am 

Flave wrote:
Oh yeah...

Hey how long have you been playing here?
A week.

What level are you?
1653

Nice...I love when everyone gets to WHORE it all the way up the easy way when pretty much every else had to work for it.


Are you talking to me?

[quote="KingAlkaiser"]There are a lot of races that need revision of shopmenu with stuff that is abusive to the race for example lurker buying mask of death can steal HP over its 1 initial HP and get loads of HP specially if its a high hp race, and so on.

I never meant to say higher level race means better race, but make some only accessible as a reward for playing for a long time. Like i said before it gives people a sense or reward for playing for so long sort of like a achievement. When i started playing CSS WoW mod i used to think dam i can't wait to unlock this race or that race it motivated me to play longer. If it wasn't like this then admins would just make all races available at level 1 and that won't be as fun.

Some races are so strong that i still think should be pushed up the level ranks. That way everyone in the server won't be using the same race.

O and i agree with shin kulu needs major shopmenu revision, the race is already OP as it is but with something like lets say evasion from shopmenu it stacks with race evasion and goes back to what i originally said in Opening post.

Anyways I just wanted to bring this into attention so people won't abuse the hell out of it.

P.S can anyone confirm blood mage bug? am i the only one that gets killed or team mates get killed when phoenix skill revives them?
Quote:


Then I missunderstood what you where saying, or you types somehting and ment something else.


Quote:
Not sure what turkey is but kulu project at the moment is level 175 which means almost everyone can use right off the bat and its a pretty powerful race.


Thats where I tought you ment they where too strong compared to the level requirement.


 

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Shinshoryuken
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 Post Posted: Sat Jan 30, 2010 8:10 am 

i think what flave means is a lot of the races being added are at a low level so ppl just starting get a hell of a lot more easier way to get to the 2k mark or 3k mark. which i do agree on. we hardly see any of the old races being used because lets face it the new races are much more better or the new races are better to use against the high leveled vets in this server using the better races. you see any undead rogues? was probably one of the best races before all these new low leveled races were brought in.

Like i have stated before i think the admins/TC should go through the list of races one by one and see what needs to be added to make them balanced against the new and high leveled races. it would take a lot of time but you would probably see a hell of a lot more races being used instead of the same damn races day in and day out. i would love to use chansey or my undead rogue but i have tried and they just suck ass compared to the new races added.

The old races seriously need a buff or all we are going to see are players WHEN they reach the 3k mark or 4k mark is the same old races and the old races are going to be left on the shelves collecting dust.


 

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TeacherCreature
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 Post Posted: Sat Jan 30, 2010 9:47 am 

Kulu had one glitch where it was evading nad healign everything - I HAVE FIXED IT.

also for the millionth time boots of evasion does not stack with skill evasion.

If you have evasion and you buy boots it wastes your money.

Not stackable


 

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Megalomaniac
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Joined: Sep 02, 2008
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 Post Posted: Sat Jan 30, 2010 12:53 pm 

TeacherCreature wrote:
Kulu had one glitch where it was evading nad healign everything - I HAVE FIXED IT.

also for the millionth time boots of evasion does not stack with skill evasion.

If you have evasion and you buy boots it wastes your money.

Not stackable


But boots have 30% evasion, race has maybe 40%, increasing the odds of evasion pet shot a little. not by much but it will have to check 2 times if the shot gets evaded.

Unless it overwrites the current evasion, like shopmenu invisibility does to spawn invisibility.



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KholdStare
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 Post Posted: Sat Jan 30, 2010 9:46 pm 

Dude you QUOTED him saying they DO NOT STACK and then claim they somehow do stack? He just said they dont! Kulu had/has 20% evasion. Boots are are NOT 30%! The levels are fine, many new comers have a VERY tough time leveling up against us highlevelers so they need a few nub races to use. I think kulu needs a team limit maybe. This is random and off topic but maybe instead of just warning players when there are more than one of a restricted race, make them both spawn with half health? Haha this could be a general kulu project thing - spawn with 20 hp less for every other kulu project on your team!


 

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Flave
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 Post Posted: Sun Jan 31, 2010 1:55 am 

Spawn with 20 less health for ever kulu on the team? Are you joking me? You are now making the race not fun to play with others then! They get the race and now are punished when they play it with people that have the same thing.



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Koshy
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 Post Posted: Wed Feb 03, 2010 8:08 am 

TeacherCreature wrote:
Kulu had one glitch where it was evading nad healign everything - I HAVE FIXED IT.

also for the millionth time boots of evasion does not stack with skill evasion.

If you have evasion and you buy boots it wastes your money.

Not stackable


Sorry to counter you TC, but unless you did something code wise between the shop item and the skill evasion....

They don't "stack" per say, but if both proc at the same time, they will heal the character for the amount damaged or if you think about it in terms of per "skill" basis... 30% and 40% lets say one for each, doesn't matter which.. so there is a 30% chance and then there is a 40% chance... now that isn't a 70% chance... but it is a 70/200 chance... which ends up making it like 35%... or something rather then straight 30.... but my concern is more the first over the second....

If you did do something code wise... I'm not sure why you would... so much easier for both the player (in understanding how it works, and not thinking it stacks -- which will start rumors and questions no matter how much you deny the way it is) and also yourself....

Also I would say, focus on making races balanced first, and having more races second... but clearly this just isn't true anymore... I remember the days when people were willing to wait weeks on end to have the race perfectly balanced.... and they were happy to play until then... now everyone just plays to get more levels... and they don't give a s*@! how unbalanced it is, probably because it means they get to be OP (Azeroth?)... is sad to see everyone is just a set of level whores now....

But I should probably STFU as I doubt TC wants me to say anything Razz

Thanks,
- Koshy



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KholdStare
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 Post Posted: Wed Feb 03, 2010 12:50 pm 

The evasion item claims to give 15% evasion. If you are saying that the race evasion and the skill evasion actually average with each other, then buying the evasion item is still a very bad choice for races with evasion. Kulu is very powerful but obviously balancing races is tricky and takes time. Not everybody is a level whore, but I see many low leveled players playing Kulu and i think that is a good thing. I remember how much it sucked to level up here and how everybody seems to be 1k+ level so having another powerful low level races makes sense to me. Maybe a team limit tho?


 

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