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Solid Snake (metal gear)


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sumdumbum
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 Post Solid Snake (metal gear) Posted: Thu Dec 17, 2009 1:19 pm 

Solid Snake (metal gear)

(spawn)Resources- random primary weapon.. extra ammo
(spawn) Stealth Mission- no footsteps, stealth.
(Attacker)Choke Out- large +damage to behind back knife attack (500+)
(Ultimate)NIKITA – ultimate- remote control missile that explodes for damage.
(Ability1)Rations- ability1. take health pack.

Can make NIKITA missile be able to be shot down. And move faster the more lvls put into it. Explodes only on contact or if flying too long.
Also wouldn’t make the stealth go past 80%


 

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blackninja420
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 Post Posted: Thu Dec 17, 2009 6:06 pm 

I would like a Solid Snake race but these skills don't bring out the essence of who Snake is. They are rather unoriginal. Where is his trusty pistol and CQC? Where is his box? The only thing that fits is the chokeout skill.


 

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sumdumbum
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 Post Posted: Fri Dec 18, 2009 12:40 pm 

I was kinda hoping that the NIKITA missile would make it a different enough class to stand out. being able to have a remote missile attack enemies while u hide in a corner is a pretty unique idea for cs. I do like the idea of him only using a socom pistol with silencer as a primary weapon. maybe give it an extra fast reload or something. Maybe also give it a laser sight like in the game. Could also maybe increase his radar to show all targets and where they are looking. similar to the way the game was. Other then that though i dont know how else to really capture his character. I do feel it represents him just as much as some of the other races represent their character. But i think with a cool skin you can maybe get rid of the stealth and change him around a little. Just mostly wanted to get this character talked about because talking to TC said it would be possible to make a NIKITA type missile ability and i think it would add a fun twist to a race.


 

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wowbond
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 Post Posted: Mon Feb 01, 2010 5:31 pm 

I plan to be making a new private solid snake class that will be more in line with snake's style, stay tuned for the skills.


 

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sumdumbum
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 Post Posted: Tue Feb 02, 2010 12:48 am 

sounds fine to me. Also here are some skins that could go well with it. dont have to use them but these are 2 that i came across.

solid snake
http://www.fpsbanana.com/skins/45413
http://www.fpsbanana.com/skins/51964


 

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Deviate
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 Post Posted: Tue Feb 02, 2010 2:34 am 

He wouldn't be Sanke without the death yell, either. Prolly wouldn't be too hard to make him yell it on death, either.

I think something more in line with snake would be something like this:

Solid Snake [MGS]
Required Level: 700
5 Skills/4 Levels
Weapons: USP (Silenced)/Knife/Scout (Special Condition)

Max Energy: 25 (Energy would recharge at a rate of ~2/3 Seconds)

Stealth Camoflague (Ability1): Grants snake the ability to blend in with his surrounding for a short period of time. (60/45/30/15 Second Cooldown) (When activated you would enter a stealth like state, but with the invisibility type of the Predator Race. This would basically work off of the same principal as the energy system for the Ghost. The ability would cost no energy, but would instead simply tick down until energy depletes. At a rate of ~1/sec. Attacking does not cause you to exit stealth.) Edit - (After a bit of rethinking it would probably be best to give the camoflague a base energy cost of 5. Just to make it not spammable to indefinitely have the stealth. It would force you to at least wait 10 seconds before you can pop it again, instead of 3)

Socom Pistol: Each round fired from the USP (Silenced Only) would gradually increase in damage. Increments would depend on level. (+3 Per Shot/+6 Per Shot/+9 Per Shot/+12 Per Shot respectively in order of levels) Edit - (Forgot to add that the damage would only increase if your shots actually hit. If you miss, the damage modifier resets. So it forces you to be accurate with the weapon and not randomly fire it. Also, after 5 successful hits, the damage modifier would reset.)

Silent Kill (Knife Only): Knife damage increases when attacking from behind an opponent. (Based on level: +50/+75/+100/+150)

Diazepam (Ability2): Popping Diazepam allows for a more accurate shot. Steadying your movements allows you to increase PSG-1 damage by (+25/+30/+35/+40) for your next shot. (10 Second Cooldown)

PSG-1 (Ultimate): Allows snake to switch out to his PSG-1 for a short duration. Upon switching, all bullet based damage in increased by (+25/+50/+75+100) for (3/6/9/12) - (Duration pertains to how long you keep the scout, and how long you do the increased damage) seconds. (This weapon would be a scout that snake is allowed to switch to for a duration based period. While using the scout, all damage done would be increased by increments based on level. Basically, this in conjunction with the Diazepam ability should bring it in line with AWP damage on headshots, and a fair amount more on normal body shots. While having the versatility and firing speed of a Scout.)

Basically the only ability that would use energy is the Stealth Camoflague, and it does recharge. It would make this race hard to level, but I think it would ultimately be worth it.


 

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wowbond
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 Post Posted: Tue Feb 02, 2010 10:57 pm 

Nanomachine sneaking suit (Spawn)
More health and speed +stealth

Mk22 Tranquilizer (Spawn)
Reduces ammo clip to 1, adds blur then sleep effect

What? It's a box (Ultimate)
Hide in a box,

Magazine (Ability)
Place a magazine(mine like),

Neck Snap (attacker)
Backstab damage

CQC master, Part 1 (attacker)
increased knife damage

CQC master, Part 2 (victim)
Evade knife damage

Ration (ability)
Eat a ration, healing health over x seconds

Here is the reworked solid snake that I will be putting up in the request section soon, I will also include mgs sounds if TC allows it.


 

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sumdumbum
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 Post Posted: Thu Feb 04, 2010 1:34 pm 

i like some of those ideas but i dont like the idea of making him a just knife class. i feel that the socom pistol is a big part of the character solid snake.


 

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wowbond
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 Post Posted: Thu Feb 04, 2010 3:51 pm 

While that may be true, you will see that snake prefers non lethal force to take care of his enemies, and he uses the mk22 tranquilizer more so then his socom pistol. Although I could add a skill to change pistols between tranquilizer and socom, but that would be too many skills. Plus it would be to expensive to donate for, 8 skills is already a lot of money. Snake is primarily a master of hand to hand, you never see him shoot lethal guns in any cutscenes in any of the mgs games. (he just points)


 

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